I recently decided to explore what VR development is like in Unity. This was a great learning opportunity for me because I learned about how to setup a basic VR application, grab objects, and add rectangle hands that would track with my Oculus Quest. For this project, I decided to start out with bowling. In this application, you can interact with the ball and throw it at the pins to score. This project gave me a good idea what vr development is like and I realized that it is something I enjoy doing. One challenge I ran into with the project was trying to figure out how to debug it in headset. Unity would only let me build to the headset which made it not possible to see console logs. What I did to get around this issue was display a text object in game which would help me debug the application. Overall, I'm glad I took the opportunity to expose myself to the Unity XR framework and discover this is a new area of development that really interests me.
Exploring VR in unity
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I am a passionate programmer who enjoys making prototypes and learning about game programming.